Wild and Wicked
The characters were stolen away by powerful and mercurial Fey to live and serve them in their alien Faerie realms. For years they suffered in these strange hardships alongside others, the fey magic changing and warping their being. Recently, an opportunity to escape presented itself to a mixed motley of changelings. The characters escaped from the Fey, through the twisted hedges, and back into our world. Now they must deal with how the world changed, their new abilities and changes, and the fey that will surely hunt for them. The game would be set in Morgantown (albeit darker and slightly different), with the characters all having escaped together (but from different Fey masters).
Changelings refer to themselves as “the Lost”: they were kidnapped by the immortal Fae, taken to an alien realm, and held prisoner. While trapped in Faerie (referred to as their “Durance”), they were forced to serve their otherworldly masters and endure servitude ranging from menial labor to torture. In being dragged through the Hedge to Faerie, some essential piece of their humanity was torn away by the thorns of the Hedge, and over the course of their Durance, they are forced to forge compacts with the realm that triggers a change in their physical and metaphysical nature to survive under the twisted laws underpinning Faerie. Now they have escaped back to the mortal world…
We are going to start the campaign with the characters escaping together from Arcadia through the Hedge and back to the real world in Morgantown. After the first session, we will jump ahead one year and pick up with the characters to see how they are coping with their return and what kind of lives they are starting to assemble, both in the mundane world and with the supernatural Changeling community. The characters will be based in Morgantown and should have a reason to be here or to stay here. Because of the mutual hardship in escaping, the characters should assume to be friend/sibling-like in their relationships.